6th ainet international conference
Video Presentation
7
Name of Presenter- Nadeem Khan
Topic- 'Are You Game? Gamifying Coursebook Activities'
Bio of the Presenter
Nadeem Khan is from Bhandara in Maharashtra with diverse interest and accomplishments in the field of Education, Media and Wildlife. He works as an English teacher at Nutan Kanya Jr. College, Bhandara. He has worked with several government research and training institutes and some well-known professional organisations. His hobbies are tinkering with technology and wildlife photography.
Abstract
Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments.
Gamification is becoming increasingly used in educational settings for a number of reasons. In short, it ‘makes the hard stuff more fun’, helping to motivate students and make them more engaged with the subject matter.
The gamification theory in education is that learners learn best when they are also having fun. Not only this – they also learn best when they have goals, targets and achievements to reach for, of course in a way the learner still perceives as fun.